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In these ways, an unlimited number of the exact, same experiment result can be stockpiled in the lab, where any other module would force discarding of duplicates.
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However, a kerbonaut on EVA nearby can manually "Store Experiments" they have collected into the lab module from outside, or have them automatically stored by simply boarding through one of the lab's hatches. It is not possible to transfer 'raw' results to the lab directly from the experiment modules, while controlling the craft, as you could to an Experiment Storage Unit (or some of the top tier probe core command modules). Finally, the Lab is fairly delicate, with an impact tolerance of only 6 m/s. The inside of the lab can be viewed via interior overlay, IVA and the kerbal's portraits. It starts unmanned by default, but crew members can be added in the Crew tab before launch. The lab is not a command module any craft it is a part of will need a probe body or command pod to be piloted. Uniquely, unlike other modules, an unlimited number of duplicate experiments can be stored in the lab this way, having collected them externally.
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But if that is blocked, for example by placing the module inside a Mk3 Cargo Bay CRG-50, then the unobstructed hatch will be used instead.īy entering the lab via one of its hatches, from EVA, all experiments carried by a kerbonaut are automatically stored in the part. For EVAs, the northward one is default from VAB builds, or the under side from SPH. The "Transmit Science" function must then be used to send the stored science home for use, via the CommNet, or the lab itself recovered on kerbin. Researching also consumes a lot of electricity (5⚡/s), but can be started and stopped at any time without penalty and will continue in the background while viewing other craft and using time warp. As data is continuously being consumed the conversion rate can be seen to drop. Once the lab contains some stored data and one or two scientists, the "Start Research" option is enabled, where a small percentage of the data is then converted into stored science, measured in "sci/day". It must contain at least one kerbonaut in order to process the results of science activities stored aboard the craft into "data" and a scientist, specifically, for Kerbnet access and experiment cleaning. The lab has a maximum occupancy of two Kerbals. modules for use, after their results are removed. It provides access to KerbNet and a "Clean Experiments" action that can restore Mystery Goo™ Containment Unit and SC-9001 Science Jr. It can also be used to "Level Up Crew" who have gained sufficient experience, throughout the craft, without returning to Kerbin. The Mobile Processing Lab MPL-LG-2 generates a far greater amount of Science from experimental results by first converting them into a cache of "data" which is then slowly "researched" into stored science by Scientists, over the course of many days.